Tutorial: Create fur with FiberMesh

Ever since I saw a demo of ZBrush’s new FiberMesh feature, I’ve been itching to try it out. When I finally got my hands on the release I decided I should do a project using FiberMesh. At first I wanted it to be just a character with fur sitting on a rock, but I soon found myself expanding the environment and adding detail.

I’m amazed how fast you can create fur and hair with FiberMesh. At the studio where I work, I’ve often struggled with hair and the fact that you can’t really see the result until you render out an image, which can take a while. With FiberMesh you have a great representation in the viewport and can render out an image really fast. Another useful aspect of FiberMesh is the front collision tolerance feature. This helps to avoid intersection between your growth mesh and the FiberMesh, something that happens way too often by mistake in other 3D applications when you try grooming.

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