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Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words"
By Ian Dean published
Owlcat's art director Alexander Trufanov takes us behind the scenes.

AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga
By Ian Dean published
Is there a place for AI in 3D art and game development?

Granblue Fantasy: Relink review: a visually elegant but limited action RPG
By Ian Dean published
Enjoyable and artistically impressive anime action.

Making Granblue Fantasy: Relink's watercolour visuals was "extremely taxing"
By Ian Dean published
Director Yasuyuki Kaji reveals what it took to bring the hit JRPG to life.

"It's a huge risk": exploring the Art Nouveau style of video game Songs of Silence
By Ian Dean published
Why standing out from the crowd matters more than ever.

The Pokémon 'AI plagiarism' row engulfing Palworld raises so many questions
By Ian Dean published
Not if, but why, when and how to use AI?

Why the return of Xbox Developer Direct matters - Indiana Jones and more to feature
By Ian Dean published
Why Xbox could set the tone for 2024 with the return of Developer Direct.
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