Indie Game Dev Insider
Latest about Indie Game Dev Insider
![Wanderstop indie game; A close-up view of a vibrant red torii gate, a traditional Japanese gate, in a lush green forest setting.](https://cdn.mos.cms.futurecdn.net/25m3GgTrrnGqMxgA4W8kJc-320-80.png)
How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
By Alan Wen published
Dev Matt Newell shares how he turned his hobby into a zen photography game.
![Will Follow The Light interview; how this indie game is being made using Unreal Engine 5](https://cdn.mos.cms.futurecdn.net/QXFRaSjhUHPtH4CuphpDHS-320-80.jpg)
"It gives you almost everything": How Unreal Engine 5 empowered the indie team behind WILL: Follow the Light
By Lewis Packwood published
Indie studios can now achieve impossible visuals.
![Afterlove EP; an anime and manga style indie game, characters play rock band instruments](https://cdn.mos.cms.futurecdn.net/ueGsyoWeWodp8kjwYhgoe3-320-80.jpg)
Procreate and Unity combine to turn Afterlove EP into a moving manga-inspired indie game
By Alan Wen published
Illustrator Soyatu, background artist Pinga and technical artist Maxi discuss their inspirations, techniques, and pay tribute to the game's late creator.
![Despelote indie game interview; sepia toned images of a South American city with 2D characters](https://cdn.mos.cms.futurecdn.net/YYFZTwNe7TBKdn9g2sPmgY-320-80.png)
This nostalgic indie game is a mash-up of comic art and photorealism - why it works
By Alan Wen published
Despelote is a football game of two (artistic) halves.
![Making Eternal Strands;](https://cdn.mos.cms.futurecdn.net/dWafqNvGfooKY7dE8MUHDo-320-80.jpg)
How Eternal Strands' complex chaos was made possible
By Alan Wen published
Game director Frederic St. Laurent and CTO Louis Tremblay discuss using Unreal Engine 5's tools and artistic choices.
![Making indie game Mythmatch, a cartoon girl and greek mythical monster fight](https://cdn.mos.cms.futurecdn.net/2AD5cTJH7ufTwZKYSTPQ3-320-80.jpg)
Making indie game Mythmatch - finessing 2D animation to tell diverse stories
By Alan Wen published
Creative director Moo Yu reveals this contemporary interpretation of Greek mythology isn't just cosy Hades.
![Citizen Sleeper 2 interview; a space person floats in a yellow room](https://cdn.mos.cms.futurecdn.net/PrhPe5txfdGC5KzB2HYyv5-320-80.jpg)
"Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding
By Lewis Packwood published
Illustrator turned indie dev, Gareth Damian Martin's new game is built entirely with visual scripting.
![Asterism indie game](https://cdn.mos.cms.futurecdn.net/oDEVfrmGEgWPG7x5uxAF8H-320-80.jpg)
How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.
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