How we made
Latest about How we made
"We wanted to go for the punk aesthetic that the BIA has always encapsulated": How we made the new Brand Impact Awards identity
By Rosie Hilder published
Taxi Studio takes us through its new BIA rebrand.
"When people have it in their hands, it could become their favourite trophy": How we made the new BIA Mallet
By Rosie Hilder published
Taxi Studio explains how it crafted the iconic new Brand Impact Awards trophy.
How we made our animation tribute to Akira Toriyama
By Umeshu Lovers published
Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools’ demo.
How we made animated film No Dogs or Italians Allowed
By Foliascope published
The team at studio Foliascope explain their compositing process.
How we made a stunning cinematic in Unreal Engine 5.2
By Mondlicht Studios published
Mondlicht Studios explains how it pushed the boundaries of Unreal Engine 5.
"A weird, wonderful and demanding job": How Gina Alessi made the graphic design in Apple TV's Manhunt
By Ian Dean published
There's an art to recreating 19th century America.
"We wanted to ensure we weren't just copying what's out there": How we made Linearity Move
By Rosie Hilder published
The team behind new animation software Linearity Move talk through its development.
How sports branding defined the creative campaign for Deathsprint 66
By Ian Dean published
"Great design transcends," says Fluid's creative director James Glover.
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