How we made
Latest about How we made

How we made the "lush, handmade look" of animated series Ada
By Elizabeth Cox published
Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.

"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
By Ian Dean published
Film colourist Máté Ternyik reveals how the Oscar-nominated movie built its unique aesthetic.

How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.

"Working in a prison presented numerous challenges": How we made the identity for charity Untold
By Rosie Hilder published
Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.

"Every rebranding project is an archaeological dig": how we made New York Historical's new identity
By Joe Foley published
We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.

How arthouse studio THE LINE drew on Warframe: 1999's "unapologetic stylishness" for its anime short
By Ian Dean published
Animation director Venla Linna says the '90s kids are in charge'.

"It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles
By Rosie Hilder published
We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film.

"This rebrand was a real high-wire act": How we Made the RSPCA's new visual identity
By Rosie Hilder published
I speak to JKR and the RSPCA about the rebrand that won big at this year's Brand Impact Awards.
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