How we made
Latest about How we made
How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.
"Working in a prison presented numerous challenges": How we made the identity for charity Untold
By Rosie Hilder published
Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.
"Every rebranding project is an archaeological dig": how we made New York Historical's new identity
By Joe Foley published
We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.
How arthouse studio THE LINE drew on Warframe: 1999's "unapologetic stylishness" for its anime short
By Ian Dean published
Animation director Venla Linna says the '90s kids are in charge'.
"It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles
By Rosie Hilder published
We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film.
"This rebrand was a real high-wire act": How we Made the RSPCA's new visual identity
By Rosie Hilder published
I speak to JKR and the RSPCA about the rebrand that won big at this year's Brand Impact Awards.
'It needs to feel like magic': The art of creating an unskippable TV title sequence
By Daniel John published
We talk to Plains of Yonder, the team behind Rings of Power, The White Lotus and more.
"It was a lot of fun seeing what kind of mischief emerged": How Oliver Jeffers and Sam Winston made their new picture book
By Rosie Hilder published
We go behind the scenes of The Dictionary Story.
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