game development
Latest about game development

Dissecting Avowed's beautifully abstract artwork, and how it was made
By Ian Dean published
A bold vision of fantasy and ambiguity – Skylight Collective's Executive Creative Director and Obsidian's Game Director explain how it was made.

Like a Dragon: Pirate Yakuza in Hawaii review: not quite gold, but definitely still shiny
By Jess Kinghorn published
Seaworthy shenanigans that go down easier than that inelegant name.

Using Unreal Engine 5 “can be a trap”, says the dev behind Clair Obscur: Expedition 33
By Lewis Packwood published
Sandfall Interactive found there were pros and cons to moving onto UE5, as "people expect AAA quality on all aspects".

Dreams of Another rewrites the rules for Shoot 'em up games, and it looks mesmerising
By Joe Foley published
The art style is majestic.

If you like video games and typography, you'll love Game Font Library
By Joe Foley published
Discover the fonts used in your favourite games.

Rayman 3 is being remade in Unreal Engine, and I can't believe how good it looks
By Joe Foley published
This could be the most impressive fan remake I've seen.

Hybrid e-reader game console design puts a delightful twist on a retro format
By Joe Foley published
Choose your own adventure – and make your own game.

How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
By Alan Wen published
Dev Matt Newell shares how he turned his hobby into a zen photography game.
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