game development
Latest about game development

How Wheel World's massive rolling landscapes were made possible with Houdini
By Alan Wen published
Small game dev teams can build large worlds without losing the human touch.

Command & Conquer is back in the most surprising way
By Joe Foley published
Explore game design by learning from the past.

Link's iconic horse was almost a moose, and other Zelda secrets revealed in unearthed Miyomoto interview
By Paul Hatton published
Zelda secrets revealed in newly translated interview from 1988

Warner Bros. closing Monolith Productions is the end of an era – so what comes next?
By Ian Dean published
Player First and San Diego studios are also closed, as WB Games shares its vision for the future.

Stop-motion animation: everything you need to know
By Kulsoom Middleton published
Aardman Animations uses claymation, a form of stop motion animation, to create films like Wallace and Gromit

Monster Hunter Wilds review: a new open-world design feels fresh and exciting
By Lewis Packwood published
The most accessible Monster Hunter game to date.

PUBG creator's next game might be too brutal – and that's exactly the point
By Ian Dean published
Prologue: Go Wayback! aims for incredible realism.

Microsoft's Muse AI wants to change how games are made - but can it work?
By Ian Dean published
Ninja Theory's generative AI can replicate gameplay and assets.
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