game art
Latest about game art
![The pros and cons of AI; a robot hunts a man](https://cdn.mos.cms.futurecdn.net/f2oDcwgNN4rjYBhnvdmMM6-320-80.jpg)
Dissecting the pro’s and cons of generative AI
By Martin Nebelong published
“That’s just the push of a button isn’t it?”.
![NVIDIA RTX Remix toolkit](https://cdn.mos.cms.futurecdn.net/pw6PsNh8ny84AokkLdW8MS-320-80.jpg)
NVIDIA is about to drop free tools to remaster retro games
By Beth Nicholls published
RTX Remix toolkit will soon be open source.
![Marcel Mosqi art](https://cdn.mos.cms.futurecdn.net/YeyRBmkT2ZUJGBcL4YaHRU-320-80.jpg)
"Keep being curious": Inside the art of Marcel Mosqi
By Dom Carter published
The artist discusses how he started working in video games and why he loves painting in watercolours.
![Evercade Alpha Arcades; two retro game consoles](https://cdn.mos.cms.futurecdn.net/nJ7XedwbjpoRQpA2A7oaSM-320-80.png)
Evercade reveals its first cartridge-compatible Bartop Arcades
By Ian Dean published
Which is your favourite?
![Using Blender to create atmospheric concept art of a man rescuing a child from a burning building, by Nenad Nacevic](https://cdn.mos.cms.futurecdn.net/a794P5XceRAsGJCQo9sC3k-320-80.jpg)
How to use Blender to create atmospheric concept art
By Nenad Nacevic published
Discover how Nenad Nacevic used Blender to make a fiery finale to the dramatic story in his personal project.
![Rendering hand-painted character art in 3D, by Weston Reid](https://cdn.mos.cms.futurecdn.net/BWSbsPLs2FyeBPMiMSdvsc-320-80.jpg)
How to create stylish hand-painted character art in 3D
By Weston Reid published
Weston Reid uses ZBrush, Marmoset Toolbag, Substance 3D Painter, Modo and more to create vivid character art.
![Zbrush tips; a strange model of a person](https://cdn.mos.cms.futurecdn.net/4r8hDcaFPHq6SADEvLHNED-320-80.jpg)
Pro ZBrush modelling tips: step out of your comfort zone
By Oscar Juárez published
Level up your modelling game.
![Spine transmedia art; a comic character fires guns](https://cdn.mos.cms.futurecdn.net/RXeTDEBFRDsH3NaZMrqx3H-320-80.jpg)
"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more
By Lewis Packwood published
The transmedia ambitions of SPINE.
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