game art
Latest about game art
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Like a Dragon: Pirate Yakuza in Hawaii review: not quite gold, but definitely still shiny
By Jess Kinghorn published
Seaworthy shenanigans that go down easier than that inelegant name.
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Using Unreal Engine 5 “can be a trap”, says the dev behind Clair Obscur: Expedition 33
By Lewis Packwood published
Sandfall Interactive found there were pros and cons to moving onto UE5, as "people expect AAA quality on all aspects".
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Dreams of Another rewrites the rules for Shoot 'em up games, and it looks mesmerising
By Joe Foley published
The art style is majestic.
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If you like video games and typography, you'll love Game Font Library
By Joe Foley published
Discover the fonts used in your favourite games.
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How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
By Alan Wen published
Dev Matt Newell shares how he turned his hobby into a zen photography game.
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Avowed review
By Alan Wen published
A skeleton holding a sword, stood in smoke, flowers grow from its skull
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Game art tips: how to breathe new life into a classic character design
By Valentin Demchenko published
How Plarium drew inspiration from Alice's Adventures in Wonderland for RAID: Shadow Legends.
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"It gives you almost everything": How Unreal Engine 5 empowered the indie team behind WILL: Follow the Light
By Lewis Packwood published
Indie studios can now achieve impossible visuals.
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Meet the visionary PUBG MOBILE players pushing the boundaries of creativity
By Creative Bloq Staff published
Sponsored by PUBG MOBILE
See how PUBG MOBILE celebrates the talent and creativity of its players in World of Wonder and the Ptopia Design Project through the Creative Vision Awards.
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