Filmmaking
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Move AI's markerless mocap tech is dominating everything, from Grimes to EA Sports games
By Paul Hatton published
Move AI's Brian Bosché reveals how Move's mocap AI tools are being used.
The best movie explosions
By Trevor Hogg published
The pros pick their favourite CG and SFX destruction.
This AI tech has me rethinking the future of motion tracking
By Paul Hatton published
Move Live is transforming live performances and shopping experiences like never before
Pro animation advice from the team behind Paramount Pictures' Knuckles
By Paul Hatton published
Outpost's animation supervisors, Oliver Dale and Peta Bayley, as well as creature supervisor Dan Zelcs share their insights.
Modo 17 review: a fast 3D design software with promise
By Paul Hatton published
Now with OctaneRender.
RenderMan 26 review: improved XPU and AI features continue to impress
By Paul Hatton published
Pixar's render software will make your life easier.
Making Fallout in Unreal Engine 5 - merging old and new film techniques
By Ian Dean published
AJ Sciutto shares what Magnopus learned from making Amazon's hit series.
"We freaked out about AI for a couple of weeks," Vallée Duhamel on how being scared pushed them forwards
By Rosie Hilder last updated
The Canadian director duo talk tools, homeschooling and working for Apple.
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