environment art
Latest about environment art

"The environment is like a character in the game": how Wanderstop's world design blends Art Nouveau and Impressionism
By Alan Wen published
The art inspiration behind the The Stanley Parable dev's new game.

31 pieces of spellbinding Wicked concept art, from flying monkeys to the epic Emerald City
By Ian Dean published
I'm bewitched by ILM and John M. Chu's vision for Wicked's design.

Why Defying Gravity was Wicked's "most difficult sequence" to film
By James Clarke published
Cynthia Erivo was committed to the visual effects spectacle.

Digital art to inspire: 21 digital artists you need to know about
By Tanya Combrinck last updated
These incredible digital artists will inspire you.

How Eternal Strands' complex chaos was made possible
By Alan Wen published
Game director Frederic St. Laurent and CTO Louis Tremblay discuss using Unreal Engine 5's tools and artistic choices.

Alien: Rogue Incursion review - these monsters are real
By Ian Dean published
A masterclass in 80s visual design that puts you in the Aliens universe.

How 2D digital art and 3D animation workflows are merging
By Tanya Combrinck published
From concept art to VFX and animation, studios and individual artists alike now merge 2D and 3D art techniques.

Designing the creative, cultural mix of New World: Aeternum's environments has meant its "developers have to be magicians"
By Ian Dean published
Art director Charles Bradbury and associate art director Rosie Strzalkowski reveal how the game's unique world is made.
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