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How to plan and paint vibrant video game poster art: Duncan Fegredo shares his pro workflow
By Ian Dean published
Creating the lively art for Revenge of the Savage Planet.

"The industry needs a resurgence of creativity": a day in the life John Roescher
By Natalie Fear published
Raw Materials' CEO discusses battling sameness in design with a balance of "rigour and romance".

'We've baked sustainability into our creative process': a day in the life of packaging designer Dane Whitehurst
By Natalie Fear published
Burgopak's creative director discusses what the packaging industry needs to improve for a greener future.

"True innovation is tech-agnostic”: a day in the life of Kiser Barnes
By Natalie Fear published
Red Antler's CCO discusses the metaverse and the importance of emotional resonance through thoughtful design.

"You can’t teach someone to be creative”: a day in the life of Claudia Aggett
By Natalie Fear published
Fiasco's mid-weight designer discusses her pandemic post-grad experience and the importance of following your own path.

"Empathy is absolutely crucial for success": a day in the life of UX director Sam Drury
By Natalie Fear published
We caught up with Sam to discuss his work with UIC Digital and what the rise of AI means for the UX industry,

"Human touch remains irreplaceable in design”: a day in the life Nolan Cabeje
By Natalie Fear published
Ruca's co-founder and head of design discusses the rise of AI in the creative industries and the importance of prioritising experience over salary and status.

6 key skills typographers need to develop in the age of AI – we asked the experts
By Tom May published
Our experts identify how humans can survive the age of machines.
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