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Making Moons of Darsalon "was a gamble" reveals solo indie game developer Dr Kucho
By Ian Dean published
The Unity-made retro game has some very advanced tech - here's how it was made.

3 things the design industry needs to improve according to experts
By Natalie Fear published
We need to strike a balance between innovation and empathy.

"Stay ever curious": a day in the life Eri Panasci
By Natalie Fear published
Jelly's executive producer discusses the importance of "allowing space for a bit of uncontrolled, unplanned creative weirdness."

"We didn’t need to conform to anyone’s standards": a day in the life of Alex Daly
By Natalie Fear published
Daly's founder discusses how she became 'The Crowdsourceress' and the importance of a "holistic and niche" approach to PR.

5 inspiring uses of editorial illustration
By Nick Carson last updated
Be inspired by these standout examples from around the world.

'We've baked sustainability into our creative process': a day in the life of packaging designer Dane Whitehurst
By Natalie Fear published
Burgopak's creative director discusses what the packaging industry needs to improve for a greener future.

"You can’t teach someone to be creative”: a day in the life of Claudia Aggett
By Natalie Fear published
Fiasco's mid-weight designer discusses her pandemic post-grad experience and the importance of following your own path.

Rising stars: graduates and hot new digital artists to watch in 2024
By ImagineFX staff published
We shine a spotlight on the superstars of the future and their work at top art schools.
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