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"I’d love to see fewer boundaries in the design industry”: a day in the life of Amy Globus
By Natalie Fear published
Team's co-founder discusses approaching design with an artist's sensibility.

50 years of Dungeons & Dragons: art and insights from Tony DiTerlizzi, Ralph Horsely, Anne Stokes and other leading illustrators
By James Clarke published
Celebrate the 50th anniversary of Dungeons & Dragons with a look at its rich tradition of fantasy illustration and digital art.

First Impressions: freelance illustrator Marie-Alice Harel loves "the freedom" her work offers
By ImagineFX staff published
First impressions; Marie-Alice on illustrating Peruvian folk tales, Howl's Moving Castle and Neil Gaiman stories

How to paint epic Warhammer battles in traditional pen and ink
By Thomas Elliott published
Warhammer illustrator Thomas Elliott shows you how to create an epic science fiction fight scene with this step-by-step guide

Creating the subtle VFX behind Here, the new movie from Robert Zemeckis and Tom Hanks
By James Clarke published
Alexander Seaman, Visual Effects Supervisor at DNEG, reveals how he and his team met the challenge of creating a sense of place across millennia.

Making Moons of Darsalon "was a gamble" reveals solo indie game developer Dr Kucho
By Ian Dean published
The Unity-made retro game has some very advanced tech - here's how it was made.

3 things the design industry needs to improve according to experts
By Natalie Fear published
We need to strike a balance between innovation and empathy.

"Stay ever curious": a day in the life Eri Panasci
By Natalie Fear published
Jelly's executive producer discusses the importance of "allowing space for a bit of uncontrolled, unplanned creative weirdness."
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