3D
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Crafting the complex creature art of New World: Aeternum
By Ian Dean published
Associate art director Sojin Hwang takes us on a design deep dive into Amazon Games' new launch.
5 tips for getting started in indie game development - GameMaker's winning dev shares his advice
By Ian Dean published
Stepford reveals his crucial game design starter points.
How to prevent objects from overlapping in KeyShot
By Paul Hatton published
KeyShot's falling simulation and snap-style implementation offers a foolproof solution for placing objects correctly every single time.
Early Apple Black Friday deals: the top offers so far on iPads, MacBooks, Apple Watches and more
By Beren Neale last updated
We know it's early – but we've started tracking the best Black Friday Apple deals on popular tech including iPads, MacBooks, Apple Watches and plenty more.
Designing the creative, cultural mix of New World: Aeternum's environments has meant its "developers have to be magicians"
By Ian Dean published
Art director Charles Bradbury and associate art director Rosie Strzalkowski reveal how the game's unique world is made.
The challenges of being an indie dev, "About a third of the way through the game's development, I hated the damn thing"
By Ian Dean published
Stepford has won Best Game at the GameMaker Awards 2024.
I visited Cygames' massive mocap studio in Japan, and I'm in awe
By Alicia Haddick published
Inside Asia's largest motion capture facility.
Cinema 4D 2025 review: a solid update that fixes old issues and adds welcome new features
By Rob Redman published
Not a sexy update, but a good one.
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