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4 tips to make your collaborative art projects run smoothly
By Mike Griggs published
Working on a project with other artists is incredibly rewarding. Discover some of the tools and techniques you can use to collaborate with ease and purpose

"We wanted it to feel big" – playing Atomfall from an art director’s perspective
By Steve Boxer published
Art director Ryan Greene explains how Rebellion is making its England-set Fallout-like game a grand day out.

How Unreal Engine 5 is harnessed to blend photoreal environments with fantasy folklore in Among The Trolls
By Alan Wen published
Game director Luca Simonotti reveals how UE5 enables a perfect mix of art and game design.

How this concept artist created a Star Wars-inspired 3D render using Blender
By 3D World staff published
3D art of the week: Pedro Blanco

Sorry We're Closed review: a bewitching, bizarre and often frustrating horror cocktail
By Ian Dean published
Demons are the least of your problems in this Persona-meets-Resident Evil indie.

Follow my KeyShot and Photoshop advice for perfect renders every time
By Paul Hatton published
The secret sauce in achieving a premium-quality render is to use render passes – and using KeyShot and Photoshop together makes it easy

Anycubic Kobra S1 Combo review: Excellent when it works, frustrating when it doesn't
By Beth Nicholls last updated
Not yet ratedThe new Kobra S1 Combo is Anycubic's first attempt at a core XY construction 3D printer, and it has so much potential to beat out its rivals.

The best game development software to learn how to make a video game
By Paul Hatton last updated
The best game software for beginners, hobbyists and professionals.
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