3D
Latest about 3D
![Tina Touli kinetic typography design](https://cdn.mos.cms.futurecdn.net/WjyS58kYYacyF4YGwDTgfM-320-80.jpg)
The best kinetic typography: 20 must-see examples
By Aaron Kitney last updated
See fonts come to life in these amazing animations and videos.
![Maciej Łazowski interview; 2D to 3D art, a man draws on an iPad sat on a stone staircase viewed from above](https://cdn.mos.cms.futurecdn.net/c3NAiodLiJpNZiTMvPNkvW-320-80.jpg)
How to move from 2D illustration to 3D modelling - this artist did and so can you
By Ian Dean published
Why digital artist Maciek Łazowski decided to learn Blender.
![Walt Disney animation movie posters](https://cdn.mos.cms.futurecdn.net/saHanjqAikgNjUuQTyzFFV-320-80.jpg)
How to use Disney's 12 principles of animation
By Tammy Coron last updated
Learn the principles that underpin all animation work.
![No code game engines; a cartoon flea, cartoon people and cartoon rally car](https://cdn.mos.cms.futurecdn.net/7E83HWvGehnV33u5mjQ7F5-320-80.jpg)
The best no code game engines recommended by leading indie devs
By Lewis Packwood published
Make games without coding using these no code game maker apps.
![Making Eternal Strands;](https://cdn.mos.cms.futurecdn.net/dWafqNvGfooKY7dE8MUHDo-320-80.jpg)
How Eternal Strands' complex chaos was made possible
By Alan Wen published
Game director Frederic St. Laurent and CTO Louis Tremblay discuss using Unreal Engine 5's tools and artistic choices.
![](https://cdn.mos.cms.futurecdn.net/zmkTqAHFpVBkkEuVgNM3rh-320-80.jpg)
The 9 best animation styles
By Joe Foley published
From cel animation to stop motion and 3D, the best animation styles can captivate audiences.
![](https://cdn.mos.cms.futurecdn.net/Q2NxzrrS6FC55NBfquDFpB-320-80.jpg)
I can't get enough of this eye-catching Pixar-meets-MTV branding
By Joe Foley published
The campaign for this year's ADC Awards has a lot of vision.
![Dreamcore review; unreal engine 5 game rated](https://cdn.mos.cms.futurecdn.net/Kde2Pqryi7Uvf7fvzJe2hj-320-80.jpg)
Dreamcore review: when style is the whole game
By Lewis Packwood published
Getting lost in liminal spaces is more dull than terrifying.
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