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Crafting the imaginative, evolving environments of Guild Wars 2 "affords us so much creativity"
By Ian Dean published
ArenaNet's Tami Foote explains why making game art for this iconic MMO is a joy.

This artist used 3DCoat and Blender to create a 3D environment full of ancient mystery
By 3D World staff published
Learn the story behind Majed Al Harbi's El Patra Ruins.

'Dumb meme' sparks fierce debate about Blender remakes and the cost of VFX
By Joe Foley published
Is it really that easy?

How to bake maps in Nomad Sculpt
By Glen Southern published
Learn how to bake maps in Nomad Sculpt and enhance your 3D models with our step-by-step guide.

How to iterate lighting for lookdev using Redshift and Cinema 4D
By Mike Griggs published
Discover quick tips and tricks for efficiently iterating lighting for Look Development with Redshift and Cinema 4D. Enhance your workflows and achieve captivating results in no time!

Maksym Haydar’s 'Memories' feels like a scene lifted from a graphic novel — rich with depth, detail and storytelling
By 3D World staff published
Maksym Haydar’s 'Memories' feels like a scene lifted from a graphic novel — rich with depth, detail and storytelling

How the new fantasy world of video game Absolum was created in collaboration with an animation studio
By Alan Wen published
Supamonks' Maxime Mary discusses comic influences and the challenge of merging animation and game design.

How to create cinematic cameras in KeyShot
By Paul Hatton published
Unlock the secrets to stunning visual storytelling by mastering the art of creating cinematic cameras in KeyShot
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