search results for how we made Refine by Type Date Range News Feature Inspiration Advice How To Review Buying Guide Deals This Week This Month This Year Last 12 Months Last 24 Months Last 36 Months All Time How we made Westworld's VFX By Rosie Hilder published 21 November 2023 The team behind the VFX on Westworld's series 3 and 4 share their process. "We wanted to ensure we weren't just copying what's out there": How we made Linearity Move By Rosie Hilder published 15 April 2024 The team behind new animation software Linearity Move talk through its development. How we made the motion graphics for BBC Two's Union By Rosie Hilder, Georgia Coggan published 15 November 2023 Lux Aeterna's Joe Hockney explains how the motion graphics were created for prominent BBC Two series, Union. "It was an extremely complicated production": How we made Cannonball! By Rosie Hilder published 2 April 2024 From tricky pop-ups to beautifully illustrated characters, Taxi Studio's new book is a triumph of problem solving. "It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles By Rosie Hilder published 9 December 2024 We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film. "It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette By Joseph Foley published 12 March 2024 The Visual Effects Society student winners tell us how they created their beautiful short film. Google reveals how it made Material You in gorgeous design documentary By Joseph Foley published 8 May 2023 Its design process was pretty wild. How we made Pie, the sexy new tax app By Rosie Hilder published 19 October 2023 Studio Output takes us behind the scenes. How to make your own watercolour paint from plants By SoMK Klesen published 12 August 2023 With some simple household items and your favourite plants, making your own watercolours is easy. Reddit can't get enough of this sharp lamp shade design By Joseph Foley published 16 October 2023 And it's fascinating to see how it's made. How we made LeShuttle's new identity By Rosie Hilder published 22 September 2023 We go behind the scenes with Landor & Fitch on one of the biggest transport rebrands of the year. How a Sam Smith music video was made entirely on iPad By Daniel Piper published 7 March 2023 We talked to illustrator Loreta Isac about the power of Procreate. "We wanted to talk about what the actual creative process feels like", How we made I Love It. What Is It? By Rosie Hilder published 24 February 2024 Turner Duckworth explains the process behind its new book. Fed up of Adobe, these designers made their own motion software By Joseph Foley published 13 June 2023 Here comes the Cavalry. How we made Eurovision 2023's visual identity By Rosie Hilder published 18 May 2023 Behind the scenes on this vibrant and fun identity. Making science cinematic: how a studio brings scientific datasets to high-end VFX By Joe Foley published 1 November 2024 We learn how Lux Aeterna made the stunning VFX for Our Universe, Secrets of the Neanderthals and Solar System. How to mix Procreate and Unity to create Moebius-inspired game art By Gregorios Kythreotis published 2 July 2023 Mix Procreate and Unity to develop promo art for a video game Sable, with pro artist Gregorios Kythreotis. "Every rebranding project is an archaeological dig": how we made New York Historical's new identity By Joe Foley published 3 January 2025 We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views. How we made the new Disney LEGO Castle set and giant murals By Rosie Hilder published 24 July 2023 LEGO's creative design lead, Benedikte Stamp, and artist Lakwena Maciver reveal how they made this special project. Animate Lewis Capaldi with Character Creator Headshot and iClone for TikTok By Creative Bloq Staff published 9 October 2023 Discover how to create an animated short of Someone You Loved. This game is being made with AI, so should you be worried? By Ian Dean published 5 June 2023 It's the future, Biff. How we made the Natural History Museum's new identity By Rosie Hilder published 24 August 2023 Pentagram's Marina Willer and Nomad's Stuart Watson explain how they created the stunning new branding for London's popular museum. "Working in a prison presented numerous challenges": How we made the identity for charity Untold By Rosie Hilder published 7 January 2025 Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs. A design agency made its own wine – and it's as beautiful as you'd expect By Natalie Fear published 14 December 2024 Tavern celebrates its second anniversary. The first advert made with AI video will give you nightmares By Joseph Foley published 23 June 2023 The most terrifying hotel ever? This 3D model was made by AI, and I'm impressed By Ian Dean published 1 June 2023 Text-to-3D is getting good. Epic YouTube project cracks how to make Apple AirPods from scratch By Joseph Foley published 27 July 2023 (And make them better). How to draw with pastels and Conté crayons By Rebecca de Mendonça published 18 June 2023 Capture the essence of natural forms by combining these two mediums. Making The Creator's VFX: "we filmed in a guerrilla-efficient way" By Trevor Hogg published 28 January 2024 Nominated for a VFX Oscar, The Creator delivered visual excellence on a budget. Stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - here's why its "artists first production values" matter By Ian Dean last updated 8 January 2024 One of 2024's most anticipated games. 1 Archives LATEST ARTICLES1Hybrid e-reader game console design puts a delightful twist on a retro format2Fascinating Super Mario optical illusion gives a surprising new perspective3How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible4Duolingo's owl mascot is now dead. But it's what comes next that interests me5The iPhone 17 Air makes no sense to me
How we made Westworld's VFX By Rosie Hilder published 21 November 2023 The team behind the VFX on Westworld's series 3 and 4 share their process.
"We wanted to ensure we weren't just copying what's out there": How we made Linearity Move By Rosie Hilder published 15 April 2024 The team behind new animation software Linearity Move talk through its development.
How we made the motion graphics for BBC Two's Union By Rosie Hilder, Georgia Coggan published 15 November 2023 Lux Aeterna's Joe Hockney explains how the motion graphics were created for prominent BBC Two series, Union.
"It was an extremely complicated production": How we made Cannonball! By Rosie Hilder published 2 April 2024 From tricky pop-ups to beautifully illustrated characters, Taxi Studio's new book is a triumph of problem solving.
"It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles By Rosie Hilder published 9 December 2024 We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film.
"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette By Joseph Foley published 12 March 2024 The Visual Effects Society student winners tell us how they created their beautiful short film.
Google reveals how it made Material You in gorgeous design documentary By Joseph Foley published 8 May 2023 Its design process was pretty wild.
How we made Pie, the sexy new tax app By Rosie Hilder published 19 October 2023 Studio Output takes us behind the scenes.
How to make your own watercolour paint from plants By SoMK Klesen published 12 August 2023 With some simple household items and your favourite plants, making your own watercolours is easy.
Reddit can't get enough of this sharp lamp shade design By Joseph Foley published 16 October 2023 And it's fascinating to see how it's made.
How we made LeShuttle's new identity By Rosie Hilder published 22 September 2023 We go behind the scenes with Landor & Fitch on one of the biggest transport rebrands of the year.
How a Sam Smith music video was made entirely on iPad By Daniel Piper published 7 March 2023 We talked to illustrator Loreta Isac about the power of Procreate.
"We wanted to talk about what the actual creative process feels like", How we made I Love It. What Is It? By Rosie Hilder published 24 February 2024 Turner Duckworth explains the process behind its new book.
Fed up of Adobe, these designers made their own motion software By Joseph Foley published 13 June 2023 Here comes the Cavalry.
How we made Eurovision 2023's visual identity By Rosie Hilder published 18 May 2023 Behind the scenes on this vibrant and fun identity.
Making science cinematic: how a studio brings scientific datasets to high-end VFX By Joe Foley published 1 November 2024 We learn how Lux Aeterna made the stunning VFX for Our Universe, Secrets of the Neanderthals and Solar System.
How to mix Procreate and Unity to create Moebius-inspired game art By Gregorios Kythreotis published 2 July 2023 Mix Procreate and Unity to develop promo art for a video game Sable, with pro artist Gregorios Kythreotis.
"Every rebranding project is an archaeological dig": how we made New York Historical's new identity By Joe Foley published 3 January 2025 We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.
How we made the new Disney LEGO Castle set and giant murals By Rosie Hilder published 24 July 2023 LEGO's creative design lead, Benedikte Stamp, and artist Lakwena Maciver reveal how they made this special project.
Animate Lewis Capaldi with Character Creator Headshot and iClone for TikTok By Creative Bloq Staff published 9 October 2023 Discover how to create an animated short of Someone You Loved.
This game is being made with AI, so should you be worried? By Ian Dean published 5 June 2023 It's the future, Biff.
How we made the Natural History Museum's new identity By Rosie Hilder published 24 August 2023 Pentagram's Marina Willer and Nomad's Stuart Watson explain how they created the stunning new branding for London's popular museum.
"Working in a prison presented numerous challenges": How we made the identity for charity Untold By Rosie Hilder published 7 January 2025 Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.
A design agency made its own wine – and it's as beautiful as you'd expect By Natalie Fear published 14 December 2024 Tavern celebrates its second anniversary.
The first advert made with AI video will give you nightmares By Joseph Foley published 23 June 2023 The most terrifying hotel ever?
This 3D model was made by AI, and I'm impressed By Ian Dean published 1 June 2023 Text-to-3D is getting good.
Epic YouTube project cracks how to make Apple AirPods from scratch By Joseph Foley published 27 July 2023 (And make them better).
How to draw with pastels and Conté crayons By Rebecca de Mendonça published 18 June 2023 Capture the essence of natural forms by combining these two mediums.
Making The Creator's VFX: "we filmed in a guerrilla-efficient way" By Trevor Hogg published 28 January 2024 Nominated for a VFX Oscar, The Creator delivered visual excellence on a budget.
Stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - here's why its "artists first production values" matter By Ian Dean last updated 8 January 2024 One of 2024's most anticipated games.