search results for how we made Refine by Type Date Range News Feature Inspiration Advice How To Review Buying Guide Deals This Week This Month This Year Last 12 Months Last 24 Months Last 36 Months All Time How we made Westworld's VFX By Rosie Hilder published 21 November 2023 The team behind the VFX on Westworld's series 3 and 4 share their process. "We wanted to ensure we weren't just copying what's out there": How we made Linearity Move By Rosie Hilder published 15 April 2024 The team behind new animation software Linearity Move talk through its development. "It was an extremely complicated production": How we made Cannonball! By Rosie Hilder published 2 April 2024 From tricky pop-ups to beautifully illustrated characters, Taxi Studio's new book is a triumph of problem solving. How we made the motion graphics for BBC Two's Union By Rosie Hilder, Georgia Coggan published 15 November 2023 Lux Aeterna's Joe Hockney explains how the motion graphics were created for prominent BBC Two series, Union. "It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles By Rosie Hilder published 9 December 2024 We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film. "It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette By Joseph Foley published 12 March 2024 The Visual Effects Society student winners tell us how they created their beautiful short film. How we made Pie, the sexy new tax app By Rosie Hilder published 19 October 2023 Studio Output takes us behind the scenes. Google reveals how it made Material You in gorgeous design documentary By Joseph Foley published 8 May 2023 Its design process was pretty wild. How to make your own watercolour paint from plants By SoMK Klesen published 12 August 2023 With some simple household items and your favourite plants, making your own watercolours is easy. Reddit can't get enough of this sharp lamp shade design By Joseph Foley published 16 October 2023 And it's fascinating to see how it's made. Alien: Romulus is one of the creepiest films ever – here's how the architecture was made By Nick Stath published 3 March 2025 Nick Stath explains how he made the eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus. How two artists became devs and made asses.masses that blurs gaming and theatre By Lewis Packwood published 4 April 2025 Patrick Blenkarn and Milton Lim created a live collaboration game with no previous coding experience. How this playful 3D tribute to Nintendo’s Super Mario was made By 3D World staff published 25 December 2024 The 3D character artist reveals how he made this playful tribute to the world of Nintendo’s Super Mario How we made LeShuttle's new identity By Rosie Hilder published 22 September 2023 We go behind the scenes with Landor & Fitch on one of the biggest transport rebrands of the year. "We wanted to talk about what the actual creative process feels like", How we made I Love It. What Is It? By Rosie Hilder published 24 February 2024 Turner Duckworth explains the process behind its new book. Fed up of Adobe, these designers made their own motion software By Joseph Foley published 13 June 2023 Here comes the Cavalry. How we made Eurovision 2023's visual identity By Rosie Hilder published 18 May 2023 Behind the scenes on this vibrant and fun identity. Making science cinematic: how a studio brings scientific datasets to high-end VFX By Joe Foley published 1 November 2024 We learn how Lux Aeterna made the stunning VFX for Our Universe, Secrets of the Neanderthals and Solar System. How we made the "lush, handmade look" of animated series Ada By Elizabeth Cox published 20 February 2025 Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques. How we made the cinematic game trailer for Trailmakers 2.0 in just four months By Jonas Ussing published 11 March 2025 Jonas Ussing and Stine Sørensen, co-owners of Space Office VFX, reveal the time-saving strategies behind the action-packed trailer to Trailmakers 2.0. "We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura By Richard Hill published 14 March 2025 Titouan Lassere, one of the film's co-directors, explains how it was made. How to mix Procreate and Unity to create Moebius-inspired game art By Gregorios Kythreotis published 2 July 2023 Mix Procreate and Unity to develop promo art for a video game Sable, with pro artist Gregorios Kythreotis. "Every rebranding project is an archaeological dig": how we made New York Historical's new identity By Joe Foley published 3 January 2025 We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views. Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru By Santiago Menghini published 10 March 2025 Defining the experimental look of Second Tomorrow Studio's Unreal Engine-powered animated short film. How we made the new Disney LEGO Castle set and giant murals By Rosie Hilder published 24 July 2023 LEGO's creative design lead, Benedikte Stamp, and artist Lakwena Maciver reveal how they made this special project. How we made the Natural History Museum's new identity By Rosie Hilder published 24 August 2023 Pentagram's Marina Willer and Nomad's Stuart Watson explain how they created the stunning new branding for London's popular museum. "Working in a prison presented numerous challenges": How we made the identity for charity Untold By Rosie Hilder published 7 January 2025 Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs. "It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made By James Clarke published 23 February 2025 Framestore reveals how Paddington's Peruvian bear-city was made. Animate Lewis Capaldi with Character Creator Headshot and iClone for TikTok By Creative Bloq Staff published 9 October 2023 Discover how to create an animated short of Someone You Loved. How Wicked's terrifying flying monkeys were created By James Clarke published 19 February 2025 ILM made them incredibly lifelike. 1 Archives LATEST ARTICLES1Fans are still divided over the Donkey Kong redesign, but I love it. Here's why2"Let's keep making art with a soul”: artists fight back against AI action figure trend3Surajit Sen interview: the artist behind some of India's biggest cinematic worlds explains his passion and approach to 3D art4Elder Scrolls IV: Oblivion Remastered's art style is already dividing gamers after apparent leak 5New Unity tech hits 300,000 multiplayer count
How we made Westworld's VFX By Rosie Hilder published 21 November 2023 The team behind the VFX on Westworld's series 3 and 4 share their process.
"We wanted to ensure we weren't just copying what's out there": How we made Linearity Move By Rosie Hilder published 15 April 2024 The team behind new animation software Linearity Move talk through its development.
"It was an extremely complicated production": How we made Cannonball! By Rosie Hilder published 2 April 2024 From tricky pop-ups to beautifully illustrated characters, Taxi Studio's new book is a triumph of problem solving.
How we made the motion graphics for BBC Two's Union By Rosie Hilder, Georgia Coggan published 15 November 2023 Lux Aeterna's Joe Hockney explains how the motion graphics were created for prominent BBC Two series, Union.
"It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles By Rosie Hilder published 9 December 2024 We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film.
"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette By Joseph Foley published 12 March 2024 The Visual Effects Society student winners tell us how they created their beautiful short film.
How we made Pie, the sexy new tax app By Rosie Hilder published 19 October 2023 Studio Output takes us behind the scenes.
Google reveals how it made Material You in gorgeous design documentary By Joseph Foley published 8 May 2023 Its design process was pretty wild.
How to make your own watercolour paint from plants By SoMK Klesen published 12 August 2023 With some simple household items and your favourite plants, making your own watercolours is easy.
Reddit can't get enough of this sharp lamp shade design By Joseph Foley published 16 October 2023 And it's fascinating to see how it's made.
Alien: Romulus is one of the creepiest films ever – here's how the architecture was made By Nick Stath published 3 March 2025 Nick Stath explains how he made the eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus.
How two artists became devs and made asses.masses that blurs gaming and theatre By Lewis Packwood published 4 April 2025 Patrick Blenkarn and Milton Lim created a live collaboration game with no previous coding experience.
How this playful 3D tribute to Nintendo’s Super Mario was made By 3D World staff published 25 December 2024 The 3D character artist reveals how he made this playful tribute to the world of Nintendo’s Super Mario
How we made LeShuttle's new identity By Rosie Hilder published 22 September 2023 We go behind the scenes with Landor & Fitch on one of the biggest transport rebrands of the year.
"We wanted to talk about what the actual creative process feels like", How we made I Love It. What Is It? By Rosie Hilder published 24 February 2024 Turner Duckworth explains the process behind its new book.
Fed up of Adobe, these designers made their own motion software By Joseph Foley published 13 June 2023 Here comes the Cavalry.
How we made Eurovision 2023's visual identity By Rosie Hilder published 18 May 2023 Behind the scenes on this vibrant and fun identity.
Making science cinematic: how a studio brings scientific datasets to high-end VFX By Joe Foley published 1 November 2024 We learn how Lux Aeterna made the stunning VFX for Our Universe, Secrets of the Neanderthals and Solar System.
How we made the "lush, handmade look" of animated series Ada By Elizabeth Cox published 20 February 2025 Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.
How we made the cinematic game trailer for Trailmakers 2.0 in just four months By Jonas Ussing published 11 March 2025 Jonas Ussing and Stine Sørensen, co-owners of Space Office VFX, reveal the time-saving strategies behind the action-packed trailer to Trailmakers 2.0.
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura By Richard Hill published 14 March 2025 Titouan Lassere, one of the film's co-directors, explains how it was made.
How to mix Procreate and Unity to create Moebius-inspired game art By Gregorios Kythreotis published 2 July 2023 Mix Procreate and Unity to develop promo art for a video game Sable, with pro artist Gregorios Kythreotis.
"Every rebranding project is an archaeological dig": how we made New York Historical's new identity By Joe Foley published 3 January 2025 We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.
Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru By Santiago Menghini published 10 March 2025 Defining the experimental look of Second Tomorrow Studio's Unreal Engine-powered animated short film.
How we made the new Disney LEGO Castle set and giant murals By Rosie Hilder published 24 July 2023 LEGO's creative design lead, Benedikte Stamp, and artist Lakwena Maciver reveal how they made this special project.
How we made the Natural History Museum's new identity By Rosie Hilder published 24 August 2023 Pentagram's Marina Willer and Nomad's Stuart Watson explain how they created the stunning new branding for London's popular museum.
"Working in a prison presented numerous challenges": How we made the identity for charity Untold By Rosie Hilder published 7 January 2025 Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.
"It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made By James Clarke published 23 February 2025 Framestore reveals how Paddington's Peruvian bear-city was made.
Animate Lewis Capaldi with Character Creator Headshot and iClone for TikTok By Creative Bloq Staff published 9 October 2023 Discover how to create an animated short of Someone You Loved.
How Wicked's terrifying flying monkeys were created By James Clarke published 19 February 2025 ILM made them incredibly lifelike.