Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst

Clever, complex and visually impressive, but also so very dull.

Suicide Squad Kill the Justice League review; three characters look at a green glowing orb
(Image: © Warner Bros)

Our Verdict

The best of Rocksteady anchored to a tired game design trend, Suicide Squad: Kill the Justice League is a muddle of ideas and approaches that has the DNA of something good, but can it be built upon?

For

  • Excellent visual design
  • An engaging story
  • Fun and complex combat

Against

  • Tired mission design
  • A dull live service endgame

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The biggest thing holding back Suicide Squad: Kill the Justice League isn't the conflicting fan expectations and neither is it the decision to task Rocksteady Studios, a successful single-player focused developer, with making a live service game multiplayer shooter, but it's the sheer length of the game's development cycle and consequence, a mixed bag of muddled ideas. 

Back in 2015, following the release of Arkham Knight, live service shooters were on-trend, DC's film-verse was in full swing, we were two years out from Zack Snyder's Justice League and a year away from David Ayer's Suicide Squad, times were good, the future for all of this looked bright, but it all went so sour so fast.

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The Verdict
6

out of 10

Suicide Squad: Kill the Justice League

The best of Rocksteady anchored to a tired game design trend, Suicide Squad: Kill the Justice League is a muddle of ideas and approaches that has the DNA of something good, but can it be built upon?

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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