Microsoft Surface Slim Pen 2 review: neat and clever but needs more support

A beautiful stylus with a narrow use.

Microsoft Surface Slim Pen 2 review; a hand holds a black stylus over a digital art screen
(Image: © Future)

Our Verdict

The Microsoft Surface Slim Pen 2 is a neatly designed and unique stylus that enables you to get more from your Surface device. The flat shape is unusual but is comfortable, the pen is accurate and customisable, and overall a joy to use whether you're creating art or doing everyday tasks. The best feature is the use of haptic feedback to replicate the sensation of drawing on paper and more, but it only works on a selection of apps.

For

  • 4096 levels of pressure sensitivity
  • Haptics create a physical sensation
  • Designed perfectly for Surface devices

Against

  • Not every app supports haptics
  • Strokes can feel inconsistent

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My drawing stylus box is littered with discarded pens, so can the Microsoft Surface Slim Pen 2 stay in use and not be pushed aside? The easy answer is yes, but the longer response is a little more nuanced.

There's no denying Microsoft Surface Slim Pen 2 is one of the best stylus pens around for drawing and writing with; this stylus features some eye-catching tech, including 4096 levels of pressure sensitivity, haptic feedback to simulate paper texture and response to your actions, as well as a unique flat 'carpenter pencil' design that feels comfy to use.

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The Verdict
8

out of 10

Microsoft Surface Slim Pen 2

The Microsoft Surface Slim Pen 2 is a neatly designed and unique stylus that enables you to get more from your Surface device. The flat shape is unusual but is comfortable, the pen is accurate and customisable, and overall a joy to use whether you're creating art or doing everyday tasks. The best feature is the use of haptic feedback to replicate the sensation of drawing on paper and more, but it only works on a selection of apps.

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.