Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish

The 1992 cult horror game is reimagined… as a cult horror game.

Alone in the Dark review; a man walks through a corridor filled with water and plants
(Image: © THQ Nordic)

Our Verdict

A reimagined classic delivers a thick sense of atmosphere and place with enough twists to maintain interest. But the many bugs, lacklustre combat and an undercooked two-character narrative hold Alone in the Dark back.

For

  • Lovely visual design and detail
  • Enjoyable and challenging puzzles
  • Genuinely creepy atmosphere

Against

  • Combat could be more rewarding
  • Too many bugs

Why you can trust Creative Bloq Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Alone in the Dark; a haunted manor house

(Image credit: THQ Nordic)

Publisher THQ Nordic
Developer Pieces Interactive
Platform Unreal Engine 4
Formats PS5, Xbox Series X/S, PC
Price £49.99
Release 20 March

Alone in the Dark is an often overlooked game series, one that launched the survival horror genre and inspired Resident Evil; the 1992 original was a direct influence on Resident Evil’s Shinji Mikami. Part of that gaming memory loss can be down to diminishing returns from the franchise as well as some appalling movie adaptations. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Verdict
6

out of 10

Alone in the Dark 2024

A reimagined classic delivers a thick sense of atmosphere and place with enough twists to maintain interest. But the many bugs, lacklustre combat and an undercooked two-character narrative hold Alone in the Dark back.

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.