Interviews
Latest about Interviews
Warhammer artist reveals how he makes 3D work
By Dom Carter published
Character designer Rob Corcoran explains how he created Space Marines for a Warhammer game.
The secrets behind Royal Mail's Star Wars stamps
By Alice Pattillo published
Royal Mail collaborated with British illustrator Malcolm Tween to bring some of the Star Wars universe's greatest faces to their humble postage stamps
Judge Dredd artist reveals top-secret art technique
By Creative Bloq Staff published
Dark Justice recieved rave reviews when it was first released in 2014
Reasons we all see colours differently
By Creative Bloq Staff published
Today we're celebrating colour in design, speaking to Adobe's Rufus Deuchler about the fascinating world of colour perception.
The secrets behind Disney's latest Oscar-winning animation
By Creative Bloq Staff published
The production’s digital environment of San Fransokyo features 250,000 trees
The Operators on how to be an indie success
By Creative Bloq Staff published
The Operators' success story is one we can all learn from
Double Negative's Gavin Graham on Hercules and the rendering revolution
By Tom May published
The co-head of 3D will speak at HP ZED London next week. We speak to him about him about big creatures, big movies and big teams.
The Brewery's Marc Knapton on small studios and massive fires
By Tom May published
We chat to the VFX supervisor and company founder in the run-up to his talk at HP ZED London.
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