Unity gets Wētā's Hollywood VFX tools, and "assisted artistry"

Unity and Weta tools at Siggraph; a close up of a woman's face
(Image credit: Weta / Unity)

When Unity bought Wētā, the VFX studio behind some of Hollywood's biggest movies, I suddenly became very interested in this unsung real-time game engine. The idea that these advanced VFX tools will someday be available to everyone could really change how we create.

We outlined some of the next-gen features already in Unity in our previous feature, but the plans revealed today at Unity's Siggraph keynote could be revolutionary. The aim is simple, to bring Wētā's industry-leading tools to Unity, an approachable realtime game engine that can be used for everything from game creation to architectural visualisation and animation. This humble platform will now be home to some of the most powerful hyper-realistic character creation and creature effects, and it's very exciting.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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