Uncover invisible effects in the new issue of 3D World
Plus: Master environments, animate vehicles and create tiny worlds.
This issue we take a look at not just some incredible projects (from Adam to Altered Carbon) but also an in-depth look at some of the tools used to create some of the environments used in them. We explore invisible visual effects to uncover some of the astounding work carried out that isn't explosions, superheroes or aliens.
We bring you some of the best training, to help you build your skill set to include the creation of jointed models in Zbrush, animatable vehicles using iClone, as well as our regular Q and A section.
> Buy 3D World issue #235 now
Not only that but we cast our expert eye over the latest releases, to help you decide what's the best investment for your time and money. This month we take a good look at Substance and Zbrush 2018.
Tutorial: Create action figures
In this tutorial Brodie Perkins shows you his process for creating poseable action figures, using Zbrush. A great way to breathe new life into an old scene file and a truly useful skill to learn.
Feature: Invisible effects
In this in-depth feature Ian Failes explores some of the shots you might not expect to be heavily effects laden. We are all used to seeing huge spaceships exploding, dinosaurs on the rampage or giant robots stampeding through cities but there is much more to vfx. This feature explores some of the unsung heroes of the visual effects world.
Feature: Altered Carbon
We investigate the creation of a future earth, for Netflix' Altered Carbon. We talk to VFX supervisor Everett Burrall, to get the low down on how the team put together this astounding vfx work.
Feature: The Beyond
Visual effects artist turned director Hasraf Dulull chats to us about his sci-fi feature film; The Beyond.
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
Tutorial: iClone vehicles
Tutorial: Tiny Worlds
In this tutorial Greg Barta shows you his workflow, tips and tricks for creating macro cinematography, using the standard tools you use for your other 3D projects.
You might also like these 3D articles:
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.