Has Nvidia just solved VR's biggest problem?

A man with a beard wears VR glasses
(Image credit: Jonghyun Kim / Nvidia)

VR has been threatening to be a success for years, but those big and bulky headsets that make your head sweat is one big reason few people are willing to jump in. Nvidia could just have solved VR's biggest engagement problem with a prototype that resembles a pair of sunglasses. That's cool.

We've been discussing the rise of VR for a while, and you can take a look at the detail with our feature on the artist's guide to VR and our guide to the best VR apps available now. And of course, VR will be crucial to the success of the metaverse. But there's always been that headset design problem, so let's take a look at Nvidia's idea…

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.