We've had a lot of Mario fan games and famous games remade in Unreal Engine 5, but not all of them have met with the same caustic response as this new Mario fan-game from Funkyzeit Games. Be warned, the 'internet' hates it.
Unreal Engine 5 is the latest high-end tech from Epic and is being used to make some truly lifelike games, and will absolutely be the game engine most developers will opt for when levelling up their characters on PS5. But should it be used to make a Mario game? Maybe not.
The hyper-realism generated by Unreal Engine 5 means many games made in the graphics engine look very real, often dark and cast in lifelike lighting and shadows. It's everything a Mario game shouldn't be. In fact Funkyzeit Games' Super Mario RTX UE5 demo looks more like the Mario movie starring Bob Hoskins from the '90s than the colourful chaos we all love Nintendo's mascot for.
The game demo, which is completely non-commercial, shows a highly detailed, dark 'Bizarro' Mario jumping on blocks before launching fiery shots at Goombas and turning them to roasted balls of goo. It's shadowy, spooky and, well… the opposite of everything Mario should be - it's Bizarro. Take a look for yourself in the video below.
It actually looks more Crash Bandicoot than Super Mario Bros. and has resulted in many on Twitter being not too nice about Funkyzeit Games' take on the famous Italian platforming plumber. Below are just some of the hot takes.
@skerpentine wrote: "This level design looks more like the opening level of Rayman 2 than Super Mario lmao." While @GAMEandRODO64 added: "This is literally the worst Super Mario fan-game I've ever seen." @GabaghoulComics was more succinct, writing: "Looks absolutely abysmal".
This isn't the first time a fan has taken the time to interpret a famous video game character in a new light, and they've not always been disliked as much as this new dark Mario. A recent nostalgic Pokémon Arceus design hit all the right notes for many gamers, for example.
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.