In 3D World issue 213, some of the leading artists behind two real-time films, Adam and Hellblade share their processes and insights.
Using Unity 5.5 and Unreal Engine 4, two teams of artists, game developers and filmmakers share their vision of the future of CG art and filmmaking. And leaders in the field at Unity Technologies, Epic Games and Ninja Theory explain how real-time rendering is going to affect your artwork and job prospects.
Get 3D World issue 213 here
Training this issue takes a lead from real-time rendering, with part two of the Amazon Lumberyard game engine tutorial. Plus, this issue learn to render a windy scene in 3ds Max, develop your ZBrush and Maya modelling skills and simulate a water splash on RealFlow.
Plus, discover how the CG industry is already embracing real-time techniques, as we explore the VFX behind Steven Spielberg’s BFG. Also this issue the team scoop a look at Disney’s new animated movie, Moana and explore new techniques for animating water.
As with every issue there’s free video training and assets for many of 3D World #213’s tutorials, and this issue we partner with Pluralsight to offer a free, six-hour video course covering Houdini.
Also in issue 213:
- The best CG art from the community
- Making the Interceptor game concept mech
- Artist Q&A: Your CG problems solved
- Film VFX: Making Suicide Squad
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.