Could this Unreal Engine 5 AI tool really 'kill' 3D modelling?

AI world building; a New York skyline created in CityBLD
(Image credit: CityBLD)

When designer Linus Ekenstam took to Twitter and wrote "3D modelling is dead" and it grabbed my attention. He shared a video of 1:1 recreation of New York made in a new AI procedural tool, by one person, inside Unreal Engine 5, and it's undeniably impressive.

The tool is CityBLD for Unreal Engine 5, which is designed to enable artists to create game-ready cities with handcrafted details, and the results look incredible. It makes use of Unreal Engine 5's Nanite technology, the same as I've seen used in Lords of the Fallen, and CityBLD really could change how game world's are built, and save time.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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