Ghostrunner 2's world 'changes the more Jack discovers'

Ghostrunner 2 level design; a long dark corridor
(Image credit: 505 Games / One More Level)

Upcoming PS5 game Ghostrunner 2 is using colour and light in a unique way to bring its world to life, as well as guide and shape the player's experience. The game's lead level artist, Dariusz Kułak, tells me how and why the team are making clever design changes for this sequel.

"In the game itself, the light is intended to set the general tone of background events and emphasise the passage of time," says Dariusz Kułak, offering an eye-catching example: "The more Jack knows about the origins of the cult, the game gets darker and grittier."

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.