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Pluralsight video course: The fundamentals of video game environment modelling
Environment modelling is an essential and exciting part of game level creation. In this course, Game Environment Modelling Fundamentals, you’ll start with creating a blackout of a dungeon scene.
Next, you’ll split the scene into individual assets, and will sculpt high-resolution props in ZBrush for the environment. You’ll then take it into Marmoset Toolbag and create a final render of your scene.
By the end this course, you’ll know how to lay out and model your own game environment. You’ll need 3ds Max, ZBrush, Photoshop and Marmoset Toolbag.
Download your materials here (456MB)
Download video pack 1 here (8.4MB)
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Daily design news, reviews, how-tos and more, as picked by the editors.
Download video pack 2 here (334.3MB)
Download video pack 3 here (321.4MB)
Artist Showcase
Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.
Download your files here (25.4MB)
Feature: The game modelling pipeline
Art director Pawel Libiszewski shares his process for modelling a villain for video game Shadow Warrior 2. Download his step-by-step images to get closer to his workflow.
Download your files here (48.2MB)
Feature: Building better textures
Josh Lynch reveals how to create realistic brick albedo in Substance Designer. Download his images to follow the settings.
Download your files here (186.3MB)
Experiment with media
The team at award-winning CG studio Ars Thanea explain why it sometimes pays to mix digital and analogue, as with their project Mom?!
Download your files here (177.8MB)
Tutorial: Master hard surface modelling
Matt Thorup reveals his techniques for getting the most out of character design in ZBrush. Download Matt's video walkthrough and step-by-step images.
Download your files here (69.9MB)
Download your video here 1.3GB)
Tutorial: Improve your game character workflow
Kevin Jones shares his tips on creating a detailed game character using ZBrush and 3ds Max. Download his step-by-step images.
Download your files here (48MB)
Tutorial: Texture realistic skin for characters
Tom Newbury demonstrates his process for creating lifelike skin using Mari. Download his step-by-step images to follow his settings.
Download your files here (20.2MB)
Tutorial: Speed up your character creation
Follow Eric Cunha’s complete workflow for recreating a character from sci-fi Netflix series, Stranger Things. Download the step-by-step images to follow the workflow.
Download your files here (70.3MB)
Tutorial: Master Voronoi Fracturing in C4D R18
Joseph Herman explains how to create realistic and spectacular fracturing effects using Cinema 4D R18’s new feature. Download the video walkthrough and files to follow the training.
Download your files here (77.2MB)
Download your files part 2 here (45MB)
Download your video here (512.8MB)
Tutorial: Create realistic hair in ZBrush
Dmitry Gaborak shares his workflow and professional advice for creating detailed, lifelike hair. Download the step-by-step images to follow the training.
Download your files here (31.8MB)
Artist Q&A: CG art problems solved
This month our team of artists explain how to combine two materials in one object using Maxwell, how to use the new TextMap feature in 3ds Max and the best way to create ivy. Download the video tips and files to follow these tutorials.
Download your files and video here (330MB)
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.