Blender veteran introduces a new character creation & animation pipeline

Reallusion
(Image credit: Marko Matosevic)

In this 4 part tutorial series, Marko Matosevic documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods of working with motion data in Blender – one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

PART 1: CHARACTER CREATOR TO BLENDER WITH AUTO-RIG PRO

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