Discover how to create responsive environments in UE4 and SpeedTree with unmissable artist insights, and how to speed up your workflow and sculpt faster in ZBrush. Plus, we bring you exclusive insight into the pro game art industry, including must-read advice from the experts.
This issue, become a pro games artist. We speak to the studios behind Star Citizen and Hellblade: Senua's Sacrifice to hear about the industry-changing technology being used and their top-tips for breaking into the game art industry. Plus, there's an expansive interview with the Marvel artists behind Guardians of the Galaxy Vol. 2.
Readers will also find 37 pages of training, video tutorials and assets free to download with the issue. There are tutorials on creating a weapon in 3ds Max, building responsive environments in UE4, adding realistic shading to a cartoon, and much more.
Once again, the team has partnered with Pluralsight to offer a free four-hour video course on game prop modelling – the download includes the full video course and project files.
Also in 3D World 222…
- The VFX secrets behind Guardians of the Galaxy Vol. 2
- V-Ray 3.5 for 3ds Max, DaVinci Resolve Micro Panel and Phoenix FD 3.0 for Maya reviewed
- How to build responsive snow scenes in UE4
- A Rookies competition showcase
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.