Small, Agile and fast: how to build a top 10 Facebook game

There have been countless events over the last few years about a subject thats remains a point of contention within the games industry: what is the best way to make a Facebook game? I don’t pretend to have a ‘one-size-fits-all’ answer, because what works for us at Wooga may fail elsewhere. But for those working on a project that looks as if it may just tail off, I’d strongly advise you to consider a few core principles that have helped teams at Wooga guide projects to success.

Last year I held a presentation with Mattes Groeger, one of Wooga’s Engineers, at Flash on the Beach in Brighton. There he talked about the numerous practical challenges of developing massive games with Agile methodology. He demonstrated these difficulties using one of our former Flash-based projects, although it can be adapted to any other language or platform.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.