Gamification – nuggets of wisdom or fool’s gold?

Gamification, the technique of applying game mechanics outside of games, had a good 2011. Gartner added it to its “hype cycle” together with the “Internet of Things” and “Big Data”. The Oxford Dictionary nearly made it its Word of the Year 2011, but opted instead for "squeezed middle".

Clearly there is plenty of interest around gamification and as usual many gurus abound. But is this another fool’s gold or is there indeed “gold in them thar hills"?

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