Why native app fonts still suck

Heads up, typography fans: just when you thought you’d gotten used to web fonts, fonts for apps and mobile devices are already looming on the horizon. This is great news for anyone who loves beautiful design, but like web fonts, mobile fonts involve a number of special considerations, including legal issues that need to be addressed by the industry.

In July of 2011, Apple announced that they reached a whopping 15billion app downloads. With half a million apps available on the App Store and more being added every day, we can certainly expect to see a few billion more downloads by the end of this year. While countless multitudes of apps cover every imaginable concept and need, they have one basic design flaw in common: all of them are limited to using one of only 50 system fonts available in iOS. Sad but true, no matter whether they’re creating “fun” apps for gaming and entertainment or “serious” apps for work, developers can only choose from a tiny pool of omnipresent typefaces such as Arial, Times New Roman, Trebuchet and a handful of others. From a typographic standpoint, the pickings are slim indeed in the mobile world. It was not until the release of iOS 3.2 that it even became technically possible to embed any available font in an app, giving developers and designers a much needed option to break away from the monotony of iOS-enforced typography.

Fresh typefaces for a snazzier look: a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial

Fresh typefaces for a snazzier look: a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial

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