The VFX behind 72 grisly Game of Thrones deaths
This VFX team took gore to horrible new heights in season 6.
Fans of fantasy drama Game of Thrones (that'll be just about everyone, then) will know the show's producers don't shy away from blood and gore. You can watch Game of Thrones online right now as the final series kicks off with more grisly scenes. Season 6 was one of the more gruesome yet – VFX studio Imagine Engine was responsible for many of the death scenes, using 3D art and VFX to hike up an impressive bodycount of 72 over the course of the season's 10 episodes.
So the studio's already impressive design portfolio also now includes 22 killed by sword, 14 by slit throat, one by pike and one memorable death by dog (ouch!). But its not all doom and gloom, the team also harnessed the power of VFX to bring one character back to life. Watch the film below to find out how they did it.
“Some shots were really specific, like someone getting their head smashed directly against a wall,” says compositing lead Edwin Holdsworth. “To get the look right for that we filmed real meat being smashed. We used the same technique for shots where one character has their hand pulled apart. The best way to match the level of gore needed was to pull some meat apart, and use that in the comp. It all felt more realistic that way!”
Related articles:
- Meet the artist who designed the Iron Throne
- Are movie posters in a design crisis?
- This animator's walking reference video will make you laugh and learn
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Kerrie Hughes is a frequent contributor to Creative Bloq, and was once its editor. One of the original CB crew, Kerrie joined the team back in 2013 after moving from her role as staff writer on 3D World. Since then she's written regularly for other creative publications such as ImagineFX, Computer Arts and Digital Camera World. After a stint working for the police, Kerrie is back reviewing creative tech for creative professionals.