Play HTML5 audio in the browser

This article first appeared in the May issue (227) of .net magazine – the world's best-selling magazine for web designers and developers.

Traditionally, anything audio-based on the web has played sound as a Flash applet. Now HTML5 is set to take over, and with Adobe stopping development of Flash for mobile, many Flash developers are looking for new ways to do the things they used to in HTML5.
HTML5 is great, but audio is one of the areas that’s still a work in progress. So, how does one play audio in HTML5? There are several options. One is the <audio> tag, supported by all major browsers. You can call this from JavaScript as easily as new Audio('music.ogg').play(). But it’s designed for streaming music, and some browsers have issues with playback when it’s used heavily for things such as game sound effects. Here are a few more useful methods:

var a = new Audio(‘sound.ogg’); – create new audio
a.play(); – start playing
a.pause(); – stop playing
a.currentTime = 0; – rewind to beginning
a.duration; – returns length
a.ended; – returns true if finished
a.loop = true; – set looping
a.volume = 0.5; – half volume
a.muted = true; – mute
a.addEventListener('ended', func); – call ‘func()’ when finishes playing

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