Js13kGames: the tiniest HTML5 games

If you’ve been playing games for a very long time, you might recall classic 8-bit systems that weren’t exactly drowning in memory: the ZX Spectrum, the Commodore 64, the BBC Micro and others were systems on which every byte counted. These days, developers quite often take the power of computers and high-speed internet connections for granted. Even the accompanying screen grab on this page is weightier than entire games on the aforementioned systems – and we actually bothered to optimise it.

Hence js13kGames, a JavaScript coding competition for HTML5 game developers, which spent a month attempting to encourage the best tiny games on the web and ended yesterday. We caught up with organiser Andrzej Mazur to find out more about the competition and how the thinking involved in creating its entries could benefit the web.

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