How to use Blender (and ChatGPT) to level up your video game assets

Using Blender to create levelled-up version of a character from Total War: Pharaoh
(Image credit: Mihai Dobrin)

Me and my team at AMC Studio had the chance to contribute to the video game Total War: Pharaoh, in partnership with Creative Assembly and Sega, which was released last year. Our task was to upgrade some in-game assets to a higher quality for use within the game’s marketing and menu. 

Given the difference in quality, this practically meant an almost total remake of the assets, with the initial sources used more as a reference for certain aspects. There was nothing special in the brief, except that renders created in Blender were also requested among the deliverables. I did a double-take when I saw that. 

Headshot photograph of Creative BLOQ contributor Mihai Dobrin
Mihai Dobrin

Senior 3D character artist Mihai works for AMC Studio. Based in Romania, AMC Studio has over 20 years in the industry producing characters, level art, props and more for highly acclaimed video games.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Mihai Dobrin
Contributor

Senior 3D character artist Mihai works for AMC Studio. Based in Romania, AMC Studio has over 20 years in the industry producing characters, level art, props and more for highly acclaimed video games.

Read more
Outsourcing game art; concept art for Halo
Game art careers: how outsourcing studios are helping to make games from Halo to Borderlands
Making Eternal Strands;
How Eternal Strands' complex chaos was made possible
Making indie game Mythmatch, a cartoon girl and greek mythical monster fight
Making indie game Mythmatch - finessing 2D animation to tell diverse stories
Babiru; a digital illustration depicts a person on a vehicle navigating a wrecked urban landscape.
Mixing Unreal Engine 5 and DaVinci Resolve - how new film Babiru is changing animation
Citizen Sleeper 2 interview; a space person floats in a yellow room
"Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding
Blender tutorials
22 Blender tutorials to boost your 3D modelling and animation skills
Latest in 3D Software
An image made in Adobe Substance 3D Painter
Adobe just dropped a massive Substance 3D Painter update
Creating an animation of a moving vehicle in 3ds Max, using the 3ds Max plugin 'MadCar'
How to animate a moving vehicle in 3ds Max
Motionbuilder 2025 review; a mech stands in a field
MotionBuilder 2025 review: the addition of Pixar's USD is a game-changer
Using Blender Ocean to create a tranquil ocean scene
How to use Blender to build a tranquil ocean setting
Mudbox 2025 review; a cartoon model of a car in a garage
Mudbox 2025 review: can this niche ZBrush alt still compete?
3ds Max 2025 review; a town house render
3ds Max 2025 review: a solid update but don't expect new tools
Latest in How to
Venusaur art
How to paint Pokémon's Venusaur in Photoshop
Babiru DaVinci Resolve colour tips; a red creature in armour, it has a large toothy grin, in the background is a cyberpunk style city
How to achieve a bold cinematic look in animation, using DaVinci Resolve and Fusion Studio
Making Babiru, DaVinci Resolve and Unreal Engine; A tense and visually striking digital scene showcases a character poised with a glowing knife just before a dramatic confrontation, evoking themes of danger and anticipation in a cyberpunk environment.
Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru
Gesture drawing: all you need to know plus ways to practise in 2 and 5 minutes
How to draw a male figure
drawing of a naked woman with someone drawing it
How to draw a female figure