Sharpen your hard-surface modelling in 3ds Max

In this tutorial, I'm going to share the techniques and methods I use to create hard-surface models in 3ds Max. I'm going to create a 3D version of US Space Patrol, a sci-fi drop ship concept, made by designer and illustrator Virnard Magpantay

The main goal of this tutorial is to show you how you can create any hard-surface piece using simple tools in 3ds Max (although some of the techniques can be applied to other modelling software). We'll also look at how to create a clean and organised model to fit into a production pipeline. 

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Victoria is an industrial designer who specialises in hard surface modelling. She creates robots, mechs, vehicles, ships and weapons for games and films.