How to sculpt in Cinema 4D

When approaching a model or scene that requires the refined modelling offered by sculpting, many 3D artists might assume this would be best achieved in a dedicated sculpting application. However, this may not be the best route because many of the leading 3D applications have their own sculpting workflow.

This is true for Cinema 4D, which has an impressive sculpting platform, especially when mixed with BodyPaint, Cinema 4D’s 3D painting toolset. The sculpting toolset in Cinema 4D offers all the core features that most sculpting tasks will need, including symmetry, wax, and a non-destructive layer system, which is a powerful tool for managing the detail and additions in a sculpt.

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Mike Griggs

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.

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