How to sculpt convincing eyes in ZBrush

When sculpting a realistic 3D human eye to add to your library of ready-to-use assets, remember that no two eyes are exactly the same. So unless you have something very specific in mind, it doesn't matter how perfectly you copy the reference material. As long as you understand the anatomy and get the general shape right to allow the light to do its job, you can create just about anything.

Eyes can be simplified into four areas: cornea, iris, pupil and sclera. A real human eye contains a lot more than this, but we are going to focus on the four visible areas because that is all we need to make it believable.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS