How to speed up retopology in Maya

retopology in Maya
(Image credit: Antony Ward)

The ability to perform retopology in Maya is a useful skill. Retopology is becoming an increasingly essential part not only of game development, but also film and TV production. As powerful as it is, high-resolution models just aren’t efficient enough to be used directly with today’s hardware. This means that a lower, proxy version of the model is needed to speed up animation and rendering. This, when used with a displacement map, will give the illusion that the model is much more complex than it seems when rendered.

But reducing a model with millions of polygons down to a few thousand can be a tedious and time-consuming job. Luckily, there are some great tools that will automatically generate a new version of a high-polygon model, with more manageable geometry and a decent edge flow.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
For over two decades Antony Ward, creative director at antCGi Ltd, has been provoking pixels. In that time he has worked for many top studios and also written three technical manuals.
Latest in CGI
Big Ben wrapped in a yellow North Face puffer jacket
People are baffled as Big Ben is ’spotted’ sporting giant puffer jacket
How to keep your Node Graph organised in Nuke
How to keep your Node Graph organised in Nuke
How to use VDM brushes in Blender
How to use VDM brushes in Blender
Braided hair created in Blender
How to create braided hair in Blender
CGI in movies; a man looks over the top of a selection of Blu-ray cases
CGI in movies, what’s not to like?
An image from a video created in Simulon iPhone app
This new iPhone VFX app is already blowing minds
Latest in How to
Rob Redman's snowy image illustrates the AE tutorial: TDW313.PT_AE_Snow.indd
How to create realistic snow with particle systems using After Effects
Ivan Mironenko ZBrush character tutorial
Craft a game-ready character asset using ZBrush and Substance 3D Painter
Oliver Schümann ZBrush bizarre baby tutorial
Create a bizarre baby sculpture in ZBrush
Alireza Khoshpayam arch-viz tips
Speedy tips to create beautifully photoreal archviz using 3ds Max and Corona
Maya 3D abstract strands tutorial
How to easily create complex and abstract animation using Maya
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke