Create a scene with RenderMan for Maya

Make a scene with RenderMan for Maya
(Image credit: Jeremy Heintz)

In this RenderMan for Maya tutorial, we'll cover a variety of topics starting from creating a compelling composition all the way through to shading, lighting and rendering a production-quality image. 

We'll use polygon modelling techniques to create the environment, taking into consideration our camera position to avoid unnecessarily over-detailing our set. After preparing our models for shading, we'll explore how to use Substance Painter to create high-quality textures, as well as techniques for shading elements without UVs using RenderMan's texture projection manifold. 

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