Modelling complex geometry: 5 top tips

Throughout my years of experience, working in video game studio settings and teaching 3D art to hungry young artists as a lecturer at NAD Center in Montreal, I've developed some personal rules I like to abide by. The three most important ones are…

Abuse the stack

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Laura is lead character artist at Eidos Montreal and has worked on Deus Ex: Human Revolution, Tomb Raider and Deus Ex: Mankind Divided. She also teaches character modelling at NAD, School of Digital Arts, Animation and Design.
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