Master a modular concept art process with Thomas Scholes
As a highly experienced concept artist and video game designer Thomas Scholes has worked at Microsoft’s 343 Industries, NCSoft’s ArenaNet, and Disney Interactive’s Avalanche. He has seven video games under his belt.
Over the year's Scholes has devised a new way of creating quick and effective concept art by creating many small elements and chopping these hand-made and hand-painted elements together in hundreds of unique ways. Scholes' Lego-like approach is unique and creates unusual and stylised results.
Follow along with Scholes to discover how he creates his concept art pieces, and how you can achieve similar results. At his website you can download assets to use yourself.
If you were inspired by Scholes' workshop and want to learn more about video game concept art, then take a look at Germán Reina Carmona's tutorial on how to improve your character design; the Olli Olli World artist reveals how he creates his highly stylised characters. Co-founder of Spiders, Jehanne Rousseau, is also on hand to talk through how the team behind SteelRising is using historical references in video game art.
We have more video game concept art tuition and inspiration too, why not get motivated to create your own worlds by the art of FF XIV or learn how getting started game art is easier than you'd think.
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.