How to use blend shapes to animate characters

While rigging your 3D models using bones can be very effective, sometimes that method just isn’t suitable – and facial expressions is one of those times. In cases like this, you will find that it can be more efficient to create a few blend shapes than try to make weight maps work properly for every situation. 

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Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.

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