How to sculpt and pose a cartoon head in ZBrush

When I wanted to create a fun piece of 3D art with a goofy expression, I saw a concept by Randy Bishop I really liked of a purple orc with a horn looking confused.

I start with a low resolution DynaMesh sphere and block out the head and shoulders using the Move brush. When I run out of resolution, I Ctrl-drag on my canvas to remesh and get even topology.

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Francis-Xavier Martins is a character artist and CG generalist, with over a decade of experience in games, media and TV.