How to develop mythical creatures

Those looking to create realistic creature designs using a mixture of software –
ZBrush, Marvelous Designer, KeyShot and Photoshop – should look no further. I use this pipeline in my everyday work for movies, TV shows and video games – and it never disappoints. 

I start the process by sketching on paper and decide on the best design direction. Once I have a stronger idea of what to do, I jump into ZBrush to flesh out the design in 3D.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Luca Nemolato is a concept artist whose recent projects include Guardians of the Galaxy 2, American Gods and Westworld.