How to capture movement in your 3D renders

Being a freelance artist I work on a variety of small projects, most of which involve creating and texturing 3D art and assets. For as long as I can remember, I’ve been a huge fan of Formula One, and so many of my personal projects revolve around that subject.

This image took about a week to complete. I created all the modelling for the scene using 3ds Max, which is my preferred modelling software. I unwrapped UVs using the Unwrap UVW Modifier in 3ds Max, with textures being created in Photoshop, and in some cases, painted onto models using Mudbox. 

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Paul Flower works as a freelance CG artist for 3D Origin, specialising in 3D modelling. He’s been in the industry for five years.